

Speaking of secrets, one of the things I liked and wish they used a bit more was the keyword system. But the opening area of the final mission is great and there are secrets to discover to change the story. The one standout is the final assault on Krait and even that unfortunately gets linear at the end. I did not find the levels on the whole better than the main HK campaign.



You don't need it and all it does is incentivize dumping them into body or getting extra abilities you don't need. Speaking of the Karma discussion, I wish they didn't reward you with any during the epilogue. This made sense both in terms of gameplay and it fits the higher level areas of the epilogue. HBS certainly went out of their way to add mandatory combats and also make passing through via etiquette/speech harder. good enough that I'll back the next one at the minimum tier again but it's getting a bit repetitive. Adds some difficulty to the game and takes away from the monotony of it all. Would have liked more of those in the game. Either having someone in the matrix doing work while the rest of the team is fighting, working on a time limit, defending a machine, etc. Someone at HBS needs to remember "i before e except after c" because the word retrieve was spelled retreive on several occasions.Īnyways, I think SR is at its best when they have you balancing a few things in a conflict. If they want to make the game more difficult they should just let enemies attack more that once per turn. The mini-campaign made things more difficult but that was done by increasing horde size. Although, I did think that the Matrix was better in the mini-campaign because it seemed less messy. I think it's funny that they felt the need to include a stealth component in the matrix yet there is still no stealth in the rest of the game. Mostly because it was just a mess at times. It was what I expected it to be although I preferred Dragonfall.
